Camara, Fanta and Fox, Charles (2022) Unfreezing autonomous vehicles with game theory, proxemics, and trust. Frontiers in Computer Science, 4. ISSN 2624-9898
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Abstract
Recent years have witnessed the rapid deployment of robotic systems in public places such as roads, pavements, workplaces and care homes. Robot navigation in environments with static objects is largely solved, but navigating around humans in dynamic environments remains an active research question for autonomous vehicles (AVs). To navigate in human social spaces, self-driving cars and other robots must also show social intelligence. This involves predicting and planning around pedestrians, understanding their personal space, and establishing trust with them. Most current AVs, for legal and safety reasons, consider pedestrians to be obstacles, so these AVs always stop for or replan to drive around them. But this highly safe nature may lead pedestrians to take advantage over them and slow their progress, even to a complete halt. We provide a review of our recent research on predicting and controlling human–AV interactions, which combines game theory, proxemics and trust, and unifies these fields via quantitative, probabilistic models and robot controllers, to solve this “freezing robot” problem.
Item Type: | Article |
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Subjects: | EP Archives > Computer Science |
Depositing User: | Managing Editor |
Date Deposited: | 30 Nov 2022 05:14 |
Last Modified: | 11 Jul 2024 05:33 |
URI: | http://research.send4journal.com/id/eprint/491 |